![]() ![]() She gets an uprade for her gun, and a package for Sasha. Fiona then removes the lock box that is hidden in the floor and goes through the contents. Your every decision as both Rhys and Fiona will affect the people and world around you: this is a game where YOU are the final author in a brand new Borderlands story set on the unforgiving world of Pandora. It reveals that a powerful crime boss named Vallory has placed bounties on their heads, and him double crossing them was really a failed attempt to spare the girls from her wrath. Which dont impact the story hugely, but make it more personal. If you watch it on youtube, you dont get to make decisions, though. It mostly plays like an interactive movie. The gameplay isnt great, but its also pretty non-obtrusive. You are Rhys…and you are also Fiona, because like every tale worth telling, there are two…oh, you read that part already? Well, it’s important to remember that there *are* two sides to every story, and you my friend, you will tell this tale, or…tales, through the choices that you make. New Tales from the Borderlands is finally here, but while its solid overall, it fails to live up to the standards set by its predecessor. If you love Borderlands, youll love the story of Tales. ![]() In EP3 depending on your ending choice of EP2 you have 2 different starts, if you Trust Jack he moves the platform that Rhys and Fiona are standing on up and then you can shoot Vasquez's arm off or just shoot August through the robots. Who is telling the truth, and why is it important? Fiona and Sasha come in the garage and settle things, they go to Old Haven and then activate the building. but its littealy the evevnt after the first event 13 Deep 9:41pm There is a mystery character that I never picked up. Lured into danger by a Vault key and all it promises, the unlikely duo are thrown together with a common goal and a huge amount of mistrust. The story is tailored to the choices you make, it doesn't change what is going to happen in the long run. Set after the events seen in Borderlands 2, Tales from the Borderlands is about Rhys, a Hyperion company man looking to become the next Handsome Jack, and it’s also about Fiona, a Pandoran con artist out to score the biggest of all swindles. Especially one about a Vault key, the Hyperion Corporation, bandits, loot, gangsters, Vault Hunters, secret Atlas tech, explosions, getaways, extortion, betrayal, and mayhem. New Tales from the Borderlands is full of intriguing dialogue choices and Quick Time events thatll impact the course of the games story. It's a nice change of pace for both the Borderlands franchise and Telltale, and I'm excited to see how the other half of Episode 1's story goes.Like all good tales, there’s more than one side to a story. There are still choices, but they're hardly "moral." Instead, you're choosing between two hilariously awesome choices. Tales from the Borderlands is arguably Telltale Games finest hour and easily one of the very best choice-driven narrative adventures available on any system. It's not as laugh-out-loud funny as Borderlands 2 was (but it's still funny!), and it's not as serious as most Telltale games are. With aid from former associates (determined by the players choices), the. ![]() It's a cool storytelling device, and I definitely loved the idea of an untrustworthy narrator in a Telltale game. He asks the group to rebuild Gortys, kill the Traveler, and free Gortys of her fate. Once Rhys' story is over, Fiona interrupts-saying it was full of lies. Rhys calls down a giant robot from space and takes control of it, blasting apart enemies and destroying his foes. But since they're not hardened criminals, their interactions with the natives don't go as planned, and they soon find themselves on the wrong side of an ambush. They steal a million dollars and go down to Pandora to buy themselves a vault key. He and his friends decide to abandon their post at Hyperion to take advantage of the chaos in a post-Handsome Jack world. A stranger asks them to tell their story, and Rhys recounts his journey. The game starts with Rhys and Fiona running into each other, obviously unhappy to be in each other's company. If players let Hank chill, then players will. Hank’s fate is in the hands of the player, with bonuses to either outcome. Borderlands was about guns! And loot! Things that don't work in that style of gameplay! Right? Wrong. The decision here is to let him chill here or to shatter him and kill him. And then it announced Tales from the Borderlands, and it felt like it might've gone one step too far. Sucks, because when I turn on Game of Thrones for example, I can check my choices fine, but Tales from the Borderlands has this issue. Once it made the jump from traditional point-and-click to narrative-driven gameplay, the developer found a format that works for just about any game. ![]()
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